I’ve recently been looking at the potential of immersive reality in teaching and learning in our faculty, Arts and Humanities. In doing so I’ve been doing a little research and talking to colleagues across the University and elsewhere. With huge thanks to Hadrian Cawthorne (Education) for sharing his extensive knowledge on this matter!
Here’s some of the things I’ve found out…
And here is the Quick Guide to using the Insta 360 One X (the camera I bought and use) that I wrote for colleagues in the faculty.
Cameras / Apps for capturing 360 footage
Insta 360 cameras
Ricoh Theta 360 cameras
Google Street View App
A smart phone can use the Street View App to create 360 photospheres quickly and easily which can then be uploaded to Street View or exported and used on another platform.
See the platforms for sharing below. These also have editing functionality in order to create 360 experiences / tours etc and embed text, audio, video and other 360 media.
Hugin app – stitching together 360 photos. Available Open Source on Windows and Mac.
Photoshop can be used to edit 360 photos using the 3D menu. Note: the 3D tools will be discontinued in future releases.
Premiere can be used to edit 360 videos and apply logos, text, effects and transitions to equirectangular video scenes.
Platforms for Sharing
Thinglink is an education technology platform that makes it easy to augment images, videos, and virtual tours with additional information and links.
RoundMe is a virtual tour application which allows users to create, upload and share 360 degree panoramic photos and multimedia content of real spaces. The app is available on the web, iOS and Android
Google Photos can be used to share multiple photos and allow comments.
Ricoh 360 Tours
The RICOH360 Tours apps will quickly take photos, allow you to publish an unlimited number of high-quality tours and share them them instantly.
Kaltura supports 360 video but not 360 photos. Comments can be enabled.
WondaVR can be used to create immersive experiences and enrich your 360 photos and videos with interactive visual annotations, links and sounds. It also supports the setting up of a multi user room and students can be invited into the room and interact with it and each other.
H5P has a virtual tour content type that allows use of questions, texts and interactions.
Oculus Quest reported as being more sturdy than the Oculus Quest 2. The Oculus Quest 2 also requires a Facebook sign in currently although this may be dropped.
The headset requires an app on a smartphone to set up (or iPad) to type the text in. Each headset must be set up individually. There is no functionality currently for pushing out a standard set up to a number of headsets in one go.
Platforms for exploring / spaces to interact
Hubs Mozilla Spaces
Mozilla Spaces (free) Meet, share and collaborate together in private 3D virtual spaces.
Tools for creating VR models and spaces
Aframe (Open Source) for creating virtual objects and spaces in HTML. Installing node js and node package manager allows user to use Afrae viewer which allows visual creation of virtual objects in a browser that writes to the HTML.